Help & Guides

Understanding DICE & BANK Scores

What is CPL

CPL — Craps Player League — is the app's scoring system for how you play, separate from your win/loss at the table. It's made of two halves: DICE, which scores the rolls you throw as a shooter, and BANK, which scores the bankroll numbers tracked across the table. The two combine into a single SCORE.

While you're the active, "Me"-tagged shooter, a live CPL badge shows your running score right on the tracking screen. The full CPL screen has a leaderboard with separate DICE, BANK, and combined SCORE columns for everyone in the session.

DICE score

DICE is built entirely from rolls logged during your "Me"-tagged shooter turns. Every roll adds points on top of the last, using a few simple rules:

  • Base points by difficulty. The harder a total is to make, the more it's worth: 2 and 12 pay 36 points, 3 and 11 pay 18, 4 and 10 pay 12, 5 and 9 pay 9, 6 and 8 pay 7, and 7 — despite coming up most often — pays only 6.
  • Hardway bonus. Making a 4, 6, 8, or 10 the hard way (matching doubles, like 4-4 instead of 5-3) adds a flat +5 on top of the base points for that roll.
  • Repeater bonus. Rolling the same total again within the same hand (before a 7 ends it) adds a growing bonus: +5 the 2nd time that number shows up, +10 the 3rd time, +15 the 4th, and so on. A 7 ends the hand and resets every number's repeat counter back to zero.
  • No Roll penalty. Logging a dealer do-over with the dedicated No Roll button costs −1 point.
  • Session floor. Every hand's points add into your session's DICE grand total, but that total has an 80-point floor. Once you're tagged "Me" and have started tracking, your DICE score for the session will never display below 80 — even after a rough hand or two.

Worked example

Say a hand goes: 6, then 6 again the hard way, then 8, then 6 a third time, then a seven-out. Here's how the points build roll by roll:

RollBaseBonusRunning total
6+77
6 (hard)+7+5 hard, +5 repeater24
8+731
6+7+10 repeater48
7 (seven-out)+6— (resets repeaters)54

That hand alone scores 54 points. But if that were the shooter's only hand of the whole session, their DICE score would still show 80, not 54 — the session-wide 80-point floor covers the difference. The floor exists so one short or unlucky hand doesn't tank the number on screen; it only matters once your hands are consistently scoring above it.

BANK score

BANK has nothing to do with dice — it's built from the starting and ending bankroll you enter for each shooter in a session, for up to the first 10 shooters that have complete numbers on record.

Later shooter positions carry a bigger bonus than earlier ones. That's intentional: it rewards a session where the whole table plays all the way through with bankroll tracked, not just a strong showing from the first shooter or two.

Here's the part that matters most in practice: the chain only keeps counting as long as every shooter in sequence has both a starting and ending bankroll entered. The moment one shooter is missing an ending bankroll, BANK stops counting right there — it doesn't skip the gap and pick back up with later shooters. So if you want a BANK score that reflects the whole table, the actionable habit is simple: enter an ending bankroll for every shooter, every time, before moving on. See "Editing or Deleting a Session" if you need to go back and fill one in after the fact.

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