Help & Guides

Tracking Your First Session

This walkthrough takes you from a completely empty table to a real, saved craps session — one you logged roll-by-roll, watched update live, and can still go back and fix afterward. By the end you'll know exactly what to tap, in what order, and why each step matters.

Starting your first session

You don't start a session from the tracking screen — you start it from the Home screen. Tap the Log Session card and a dialog titled Track Roll pops up, with the subtitle "Add this roll to a session, or use a quick roll without saving." From here you have a few options:

  • Continue active: [session name] — only shows up if you already have a session going. Tap it to jump back into that same session instead of starting a new one.
  • Continue last: [session name] — shows instead of the option above if nothing's currently active but you have a previous session on record.
  • New session — opens a second dialog where you name the session (leave it blank and it'll default to something like "Session 3"), optionally enter a starting bankroll, and pick an Event. Think of the event as which casino or trip this session belongs to — you either choose an existing one from the dropdown or create a new one on the spot. This is a common first-timer snag: a session cannot be created without an event picked, so if "Create & track" seems stuck, check that field first.
  • Quick roll (don't save) — drops you straight into tracking without creating a session at all. Rolls still follow real craps rules while you're in it, but nothing is saved — leaving the screen or starting another quick roll clears it. This is the fastest way to just see how tracking works, or to follow along on a hand you don't care to keep.

Whichever option you pick, you land on the same place: the main tracking screen.

Recording rolls

Rolling is a simple two-tap motion: tap the left die's result, then the right die's result, in that order. After your first tap, a hint appears — "Left Die: [n] · Select Right Die" — so you always know you're mid-roll. The instant you tap the second die, the roll is recorded immediately. There's no separate save or confirm step anywhere in tracking — a brief "Roll Entered: [a]-[b]" message flashes, and that roll is already part of the session's permanent record.

Two tabs sit above the dice: Quick Entry and Precision Tracking. Precision Tracking is the same two-tap mechanic on a plain 6-face grid; Quick Entry adds colored dice buttons for common combinations. Either way, the underlying two-tap motion is identical.

Below the dice, the Quick Entry chip row ("one-tap · hard chips force doubles") lets you skip the two-tap motion entirely for common totals:

  • Points — 4, 5, 6, 8, 9, 10, each logging a complete roll in a single tap.
  • Hardways — H4, H6, H8, H10 force the doubles combination for that number, e.g. tapping H8 always logs 4-4, never 5-3 or 2-6. This matters because a hardway roll scores differently than the same total rolled "easy."
  • Horn — 2, 3, 11, 12, plus a standalone 7 chip.
  • No Roll — for a dealer's no-roll or do-over. It does not log a roll at all and is intentionally left out of your stats.

During the session

Just above the dice sits the status strip, and it refreshes the instant a roll is entered. It shows the current point (once one is established), which shooter is up ("Shooter #N: [name]", with a green Me badge if that's you), how many points that shooter has made this turn, and a running hot 🔥 / cold 🧊 indicator for numbers so far this session. Once a real roll has been logged, you'll also see badges call out what just happened — HARD, CRAPS, 7-OUT, WINNER, or YO!.

Every roll belongs to whichever shooter is currently marked active. Tap the Shooter: bar at the top to open the shooter list, where you can switch who's up, mark yourself with This is Me so your rolls count toward your personal stats, or add a new person to the table. Shooters change automatically the moment a seven-out happens (a 7 rolled while a point is standing) — a chooser pops up asking who shoots next — or you can manually pass the dice anytime with Next shooter. Full detail on this lives in Changing the Shooter.

If you've tagged yourself Me in an active, saved session, you'll also notice a small gold CPL [number] badge in the status strip. That's your live DICE score building in real time as part of the app's CPL (Craps Player League) scoring system — it only shows up once you're tagged "Me" in a real session, not in Quick roll mode. The full scoring explanation lives in Understanding DICE & BANK Scores.

Correcting mistakes

Fat-fingered a die? Tap Undo — the curved back-arrow button near the dice (tooltip "Undo last roll"). It removes only the single most recent roll, no further back, and confirms with something like "Undid 4-3." Keyboard users can press U or Backspace instead. Think of it as a one-step "that didn't just happen" button for the roll you just entered — not a general history editor.

If the mistake is further back than your very last roll, don't worry — it can still be fixed after the fact from the session's history. See Editing or Deleting a Session for the full picture.

After the session

Nothing here is locked in forever. From a session's detail page (reached from the Sessions list) you can still fix a roll's dice values, edit the starting bankroll, or update a shooter's name or ending bankroll. Individual rolls can be edited — change either die and the total recalculates automatically — or deleted outright, and if needed, the entire session can be deleted too (with a confirmation first, since that one can't be undone). For the full rundown, see Editing or Deleting a Session.

What's Next

Now that you can log a full session start to finish, these two articles round things out: Changing the Shooter goes deeper on switching who's up and marking yourself "Me," and Understanding Session Tracking explains how everything you just logged rolls up into your session stats.